In my opinion Zenonia 1 was the best out of all of them. In conclusion, what I believe ruined this franchise was the desire for money by slowly ramping up difficulty in games where you could conveniently buy experience boosters and other helpful items while neglecting the rest of the game. What makes things worse is that people paid for these games and lost access out of nowhere. Notice a trend here, the micro-transaction filled games are the only ones left while the others are unavailable. I can’t remember much of it and just like the first three it is no longer available for purchase. It was a departure from what they normally do. You also had to pay real money if you wanted more inventory space. Grinding was so tedious that buying the items seemed enticing but I passed and stopped playing completely. The reason for this was to sell revives, experience boosters, and more. An early area had way over leveled enemies. One again the difficulty was out of this world.
I gave it a try because my friends were playing it and it was a nightmare. Zenonia 5: Wheel of Destiny released on November 29, 2012. The story was also difficult to follow because it involves a lot of time travel. I gave up maybe half way through due to this. Scrolls were very rare, one way you could easily get them though was through micro-transactions. There were items that needed to be identified with scrolls. Once again it was tied down by the excessive need to grind as well as new micro-transactions. I tried playing this game and it just got to cumbersome. Zenonia 4: Return of the Legend released on December 22, 2011. Zenonia 4 was where I completely stopped. I enjoyed it but the difficulty just made me quit. The difficulty was such a huge increase from the previous two and it was strange as to why. This is one I played up until the very end but I couldn’t beat it even at the maximum level. Zenonia 3: The Midgard Story was released on April 28, 2011. I blame this on micro-transactions and increased difficulty. From what I saw the reviews were good so where did things start to go bad? I believe things started to go bad after the release of the third Zenonia game. It deviated from the original by having three new characters to play as each with their own stories. I did not play this one much because it just did not grab my attention, bear in mind I was about ten years old at the time. Zenonia 2: The Lost Memories was was released on March 29, 2010. There were a total of five games, six if you count the online game they did. This only applies to the first one because the others only released on the Google Play Store and Apple Store.
Unfortunately you can no longer play it on the app store, you can buy it on the Nintendo E-shop. There were two paths that you could do with their own missions and stories. From what I remember it was a great game and could be replayed. I believe it released on other platforms but these are the most notable ones. It released on the Apple Store, Google Play Store, PlayStation Portable, and Nintendo DS.
The Zenonia series is an action role-playing game developed by Gamevil. There were a total of six games, seven if you count the online game they did. This is only a retrospective, so unlike my previous Mega Man retrospective, this one will not dive into story or characters. It used to be some of the top downloaded apps on the google play store, so what happened? To figure it out let’s give some background. I don’t know about anyone else but I remember when the Zenonia Series was huge.